![]() Humidity is a more important factor than wetness for this. No, only the yearly rainfall on the world map tile, which is static and won't change. ![]() It's highly unlikely though not impossible to get ideal conditions year round but even then you have heatwaves and cold snaps. But that's the thing, even with ideal rainfall you'll have temperature variances that could make them useless for a portion of the year. This seems like it could be a little overpowered with the right map?Ībsolutely.Read a news article on an IRL thing and it sparked some hyperfocus. Logs are used for more than just errors and half the time someone "didn't see any" they still have errors. Include a HugsLib log using Ctrl+F12 in-game with any bug report, regardless of if you see an error, whenever someone fails to do so it's pretty much always the one thing that could help figure the problem out. You do also have to clear the 3x3 area surrounding the building for it to function best, just like the wind turbine, using essentially the same code so if something doesn't block wind it's not going to block this. They're both just multiplied onto the output of the building, so if one reaches 0% then the value of the other won't matter. The graphs below show the curves for the two factors. Dry biomes (what's considered "dry" is controllable in the settings) significantly weaken the viability of the generator since there's not much moisture around most of the time regardless of the yearly rainfall. Ideally you want over 1800 rainfall and between 12-32C temperature for maximum output. The details are fairly simple, it has two separate factors it accounts for, the rainfall value of the world map tile the building is on (which you can see in the info for the tile on the world map), and the current ambient temperature of the map. This mod adds a single building, a 1x1 air generator, producing up to 1000W in ideal conditions. This wind turbine is being blocked by a roof despite the fact that there is not roof how can I fix this : RimWorld 293k members in the RimWorld community. Escrito originalmente por WiggleTech CEO:Ever wanted to generate power from the air itself without worrying about chopping down half the forest for a wind turbine? Ever thought it'd be great to have a little box generate enough power to keep a standard residential home running? Well now you can! With our patented carbon wigglewatt technology you can produce clean and practically unlimited energy!
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